AI Insights · Timothy · July 2022
Top 5 First Person Games on iOS in Netherlands Q2 2022
Explore the performance of the top 5 first person games on iOS in the Netherlands during Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the performance of the top 5 first person games on iOS in the Netherlands varied significantly across downloads, revenue, and active users. Here’s a closer look at how these apps fared:
Call of Duty®: Mobile from Activision Publishing, Inc. saw a notable fluctuation in weekly revenue, peaking at approximately $41.2K in late March and then dropping to $12.9K by mid-June. Downloads for the game were relatively stable, ranging between 1.6K and 2.3K weekly. Active users started at around 87.2K in late March, declining to 71.1K by early June, but rebounded slightly to 74.9K by the end of the quarter.
Minecraft by Mojang maintained a steady revenue stream, with weekly earnings oscillating between $4.6K and $9.8K. Downloads were consistent, averaging around 120 to 170 per week. Active users for Minecraft showed a slight decline from 48.3K in late March to 45.4K by the end of June, with minor fluctuations throughout the quarter.
Fishing Clash: Sport Simulator from Ten Square Games S.A. experienced a significant increase in weekly revenue, especially in late May and early June, peaking at $7.7K. Downloads were sporadic, with a notable spike in late April reaching 179. Active users saw a gradual decrease from 660 in late March to 491 by the end of May, but the numbers stabilized around mid-June, averaging about 560.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. showed an impressive surge in revenue, especially in late May and early June, where weekly earnings soared to $6.3K. Downloads saw a significant spike in late May, reaching 1.9K, before settling around 1.1K by the end of June. Active users also peaked in late May at 5.4K, with a gradual decline to 3.4K by the end of the quarter.
Blackjack 21: Blackjackist from KamaGames saw fluctuating weekly revenue, beginning at $6.9K in late March, dipping to $352 in early May, and then recovering to $3.1K by the end of June. Downloads steadily increased from 87 in late March to 407 by the end of June. Active users also followed an upward trend, starting at 563 and reaching 935 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.